The seating charts displays each participants'
individual signal choice and thus acts as convincer that indeed everyone
in the room is taken into account. This application demonstrates the
unique real-time capabilities of the system by e.g. having several teams
show red or green and immediately seeing the result on the screen.
Cats and Dogs
In this competitive game, the two teams each
control a fence that can move up and down along the outer side of the
screen. Behind the fences left and right are animated cats. Between the
fences, a dog rushes back and forth. The objective is to bounce the dog
back towards the opposing team by moving your fence up and down and thus
"protecting" the cats on one's side. Showing Green moves the fence up and
Red down. Thus even teams of several hundred people can play against each
other. Great fun for all involved and an impressive demonstration of how
group intelligence emerges.
Flight Simulator
Usually used as the finale of an event, this
co-operative task is designed to give the entire group an experience of
success. It challenges the group to control an animated jet plane to fly
through several targets on a mountain range. The left hand side of the
room controls the rudder and the right hand side the flaps. After a short
learning and practice phase, the group become proficient at flying the
plane. Great fun and a proof of what group intelligence can produce. The
graphics for the targets can be enhanced by symbols, text or numbers such
as planned future business
figures.